UT Pre-Alpha – Voice Chat, neues Bio Rifle Model

Die letzten Wochen wurde es wieder etwas ruhig um die Pre-Alpha von Unreal Tournament, doch nun meldete sich Epic Games mit einem neuen Update zurück. Und der Changelog kann sich auf jeden Fall sehen lassen: Das Spiel besitzt nun einen Voice Chat, es gibt ein neues Model für die Bio Rifle, am Spielmodus Blitz wurden wieder Anpassungen vorgenommen und Animationen wurden verbessert. Außerdem ist die Rede von signifikanten Verbesserungen an der Performance, von denen vor allem schwächere PCs profitieren sollen.

Voice Chat in Unreal Tournament

In der Vergangenheit erwähnten die Entwickler immer wieder, dass ein Voice Chat kommen wird, aber eben sehr viel Arbeit bedeutet. Nun scheint das Feature ausgereift genug zu sein, um in der Pre-Alpha zum Einsatz zu kommen. Ab sofort können Spieler über den Sprachchat miteinander kommunizieren.

Dabei gibt es in den Spieloptionen eine Filteroption, bei der man einstellen kann, ob man mit allen Spielern, nur mit dem eigenen Team oder nur mit Freunden kommunizieren möchte. Außerdem kann man wählen, ob man ein dauerhaft aktiviertes Mikrofon („Open Mic“) oder Aktivierung per Tastendruck („Push to Talk“) haben möchte. Desweiteren ist es natürlich möglich einzelne Spieler stumm zu schalten, falls diese beispielsweise den Sprachchat missbrauchen. Dazu muss man nur den entsprechenden Spieler im Scoreboard anklicken und „Mute Player“ auswählen.

Neue Bio Rifle

Die Bio Rifle hat ein neues Model spendiert bekommen. Dieses wurde von Community-Mitglied „Kazeohin-TechAE“ erstellt, der auch schon für das Design der Flak Cannon verantwortlich war. Die neue Bio Rifle sieht deutlich anders aus als das bisherige Platzhalter-Model aus Unreal Tournament 3, sie besticht aber durch eine Menge an Details.

unreal tournament bio rifle

Charakterspezifische Hände

Ein kleines, aber nennenswertes Detail in diesem Update sind die charakterspezifischen Hände. Bisher hatte man mit jeder Spielfigur die gleichen Hände in der First Person-Ansicht. Nun ändern sich diese Hände, je nachdem was für einen Charakter man spielt.

Desweiteren wurden einige Animationen in der First Person-Ansicht angepasst und verbessert, da diese teilweise auf starke Kritik in der Community stießen. Ein solcher Fall war beispielsweise die relativ neue Dodge-Animation.

Anpassungen an Blitz

Epic Games möchte den Spielmodus Blitz weiter verbessern und deshalb gibt es auch in diesem Update wieder einige Änderungen daran. Zu Beginn des Matches haben die Verteidiger nun ein paar Sekunden mehr Zeit, um ihre Positionen einzunehmen. Außerdem können Rally Points nach ihrer Aktivierung jetzt 20 Sekunden lang genutzt werden, was den Angreifern etwas mehr Spielraum gibt. Dazu gibt es eine neue Animation, bei der kurzzeitig in die Third Person-Ansicht gewechselt wird, wenn man die Rally-Funktion nutzt.

unreal tournament flag run

An der Map Fort wird noch fleißig gearbeitet, diese nähert sich aber so langsam ihrer Fertigstellung. Natürlich wurde wieder eine aktualisierte Version der Map mitgeleifert, die optisch ansprechender aussieht.

UT Pre-Alpha Build 28.06.17 Changelog

Major Changes

Significant performance improvements for low end systems, with simple forward shading support and reflection environment optimizations
In-game voice chat support
New Bio Rifle mesh from KazeoHin.
Blitz improvements including improved Rally Cam and gameplay tweaks.
Support character specific first person arms.
First person animations improved and refined.

Levels

Fort meshing with proto meshes in preparation for final visual pass.
Chill bug fixes.

Weapons

Bio Rifle
New Bio Rifle mesh from KazeoHin
Adjusted Bio Rifle low ammo threshold
Lightning Rifle
Fixed Lightning Rifle fully charged timer respecting fire rate multiplier (i.e. Berserk).
Fixed Lightning Rifle primary fire causing damage to non characters.
Fixed Lightning Rifle charged up in standalone fires projectile when 1 ammo left.
Adjusted lightning projectile collision.
Don’t chain lightning off of dead bodies.
Redeemer
Reduced Redeemer collision free explosion radius 1200->1000.
Radius is further reduced if Redeemer missile is shot down.
Impact Hammer alt fire doesn’t push Redeemer missiles.
Grenade Launcher
Fixed grenades not coming to rest properly on sloped surfaces.
Fixed friendly instigator check for sticky grenades.
Rocket Launcher
Rocket spread not affected by aim angle.
Flak Cannon
Don’t attenuate Flak shard self damage below 1 pt.

HUD

Display damage numbers when you are dead.
Damage numbers are blue instead of gold if player has no armor but is over-healthed.
Updated minimap with new armor proto mesh shapes.
Reduced size of Link Gun overheat bar and Lightning Rifle charge bar.
Draw Redeemer beacon even when Redeemer hasn’t spawned yet.
Fixed Redeemer HUD status scaling.
Fixed the forwarding for chat messages to the playback hud using the wrong index.

Scoreboard

Added interactive scoreboard hint.
Sort Blitz scores first by K+A, then K, then lives remaining.
No longer show number of caps next to player name on CTF scoring summary.

Hubs

New server and hub browser filtering rules – show a limited number of empty servers/hubs prioritized by ping, but not limited by ping.
Host of instanced games get admin lite powers during pre-game, can kick other players before match starts.
When kicking a player from an instance, the game will attempt to kick them back to the hub first
Fixed a bug that was causing some other disconnects from instances to not setup reconnecting to the hub properly.
Playlists are now Ruleset driven.
Adjusted default rulesets for Hubs. No longer have Instagib tab, Instagib CTF is now under the Classic tab.

Effects

Updated Flak Cannon muzzle flash and shell explosion.
Fixed Shock Rifle screen breaking after using invisibility or firing the Redeemer.
Updated Lightning Rifle particle effects..
Blitz flag holder trail length is same for teammates and enemies.
Fixed weapon overlays not getting WeaponRenderScale set so they appeared offset.
Start character rim shader visibility closer to player.
Sniper Rifle and Grenade Launcher material tweaks.
Updated Redeemer blast.
Fixed Lightning Rifle third person charged indicator going away when zoom button is released.

Sound

Keep level music going into flag countdown at start of Blitz Round.
Fixed low ammo sound with dual Enforcers.
Fixed some weapon fire attenuation settings.
Fixed rocket firing sound.
Updated Grenade Launcher sound effects.
Increased volume and audible range of jump and dodge sounds.
Decreased volume and audible range of occluded footsteps.
Fix idle sounds on sticky grenade persisting if blown up
Fixed players hearing bot low ammo sounds in standalone games.

Engine and Rendering

Simple forward shading on low end devices.
Fixed rendering issues on Intel integrated graphics (surfaces rendering black).
Reflection environment optimization from Intel.
Change from view space transform to camera space transform- this was the source of the self-shadowing weapon issue.
Don’t use contact shadows when not in temporal AA.
Fixed movie player related crashes by making it a pointer instead of shared pointer.
Added UserActivityTracking to help track crashes during level loading, gameplay, and custom PAK loading.

Blitz

Increased initial flag pickup delay in Blitz from 15->20 seconds.
No more Blitz flag return points inside the defender base volume.
Increased Rally Point powered time 10->20 seconds.
Added ramp up music to play leading up to flag available.
Two part rally cam: show character rallying out followed by zoom in to rally spot.
Short invulnerability (0.4 seconds) for player that just rallied in.
Fixed flag location messages sometimes being incorrectly interrupted.
Correctly handle threshold insurmountable lead in Blitz (2 rounds left, team leads by 4 and tiebreak over 60).
Added UTBlitzDeliveryPoint and UTBlitzFlagSpawner, replace the CTF flag bases in Blitz levels.
Adjusted bonus level countdown sounds.
Instant replays now support scoreboard.

Voice

In-game voice support with dedicated servers, enabled by default
Can choose input device in Audio Settings.
Can choose between Push to Talk and Open Mic in Audio Settings.
Can mute players in interactive scoreboard.
Can also limit voice interactions using the communications filter in the System Settings General tab.

Match Highlights

Fixed showing level up announcements in match summary.
Improved end of match highlights displayed.
Always try to show 3 end of match highlights.
Fixed match XP summary issues.
Damage done award name now „I’d hit that“.
Added per round damage highlight.
Increased time before match summary for DM.
Fixed kill feed showing in front of match summary in Showdown.
Don’t show Showdown damage done when displaying XP update.

Animation

Support character specific first person arms
Converted all weapons to use new first person hands system.
Adjusted first person dodge animations.
Added ability to turn off slide additive anim while shooting.
Added ability to turn off sliding additive when shock combo explode is triggered.
Changed slide anims to local space additives to fix wonky Link Gun wrist shooting.
Added small blend to slide out to reduce pop.
Toned down Shock Rifle run/bob.
Switched dodges and wall runs to local space additive.
Improved lineups with intro animations (WIP).

Networking

Replicate position updates for sticky grenade to avoid desynchronization with server in edge cases.
Fixed drowning sounds not playing in net games.

Bots and AI

Bots don’t try to get flag during CTF pre-match warm up.
Visse now has hair.

Announcements

Added ability to cancel announcements if they are delayed too long.
Increased announcement priority of Terminated message.
Chain Lightning reward message for kills from lightning arc off a powered Lightning Rifle shot.
Changed link beam 15 kill reward from Chain Lightning to Toasty!

Misc. Gameplay

Explosion visibility check also checks visibility to top of character capsule.
Fixed weapon replacement mutator crash.
Flag returns if lift makes it encroach blocking geometry.
Fixed weapon stay pickup timers.
Updated armor proxy meshes.

Pre-Match

Show where you will spawn during countdown in game modes with countdown.
Allow spectators to close menu before match starts.
No team stats display prematch in Siege

Replays

Fixed always have correct outline on flag during replays.
Don’t display XP summary during replays.

UI

Stop showing tutorial videos during loading after 3 matches played.
Fixed resetting mouse acceleration to proper default.
A bunch of fixes to the custom game panel.
No longer launch any tutorial on first login.
Fixed map vote with rulesets that didn’t have long names.

Mod Support

Blueprint event when first person weapon equipped

UT Pre-Alpha - Redeemer geändert, bessere Spawn Selection
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